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If you have the money and hardware to push 60+ fps on modern titles then get a 120hz monitor. A 60hz monitor refreshes the screen 60 times per second. Therefore, a 60hz monitor is only capable of outputting 60fps.

Then you are genuinely going to Dell drivers be able to feel a difference between 60 and 120. And I think this is where a lot of people go wrong when they’re in the forums typing about how many frames a second the eye can see. Ultimately it just makes the game more responsive and that’s the main difference really between the two.

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If your panel does 120Hz, then it can refresh each pixel 120 times per second. Thus, the higher the updates each second, the smoother the experience. If you’re rather new to PC gaming, we first look at two important terms you should know to understand why you may need Vsync. First, we will cover your monitor’s refresh rate followed by the output of your PC.

Knowing your display’s refresh rate capabilities and resolutions is important in gaming. For instance, your display may have a maximum resolution of 3,840 x 2,160, but it can only hit 30Hz at that resolution. If you crank the screen down to 1,920 x 1,080, you could see a higher 60Hz refresh rate if not more. Refresh rates are defined in hertz, a measurement of frequency. If you have a display with a 60Hz refresh rate, then it refreshes each pixel 60 times per second.

  • So that it’s always above 60 frames a second and I don’t get any stutter.
  • If you want something that mixes visual fidelity with smoothness, you can get monitors that have a 100Hz refresh rate and are ultra-wide.
  • If I get a new game I’m not trying to get an average of 60.
  • And if you want the smoothest experience, then my advice is to look at getting a 120 or 144 Hertz monitor.
  • It doesn’t matter if I’m getting between 55 and 70frames a second as soon as I drop below 60.
  • So the thing to take away from this I guess is that frame rate does make a big difference.

It can still feel smoother to play at a higher framerate than your monitor can display however, because input lag with your mouse will be reduced. You might also start to see tearing though, which happens when your videocard is rendering frames faster than your monitor can display them. And obviously, if you’re a console user pick yourself up a ps4 pro or an Xbox one X if you want that flexibility. Or just stick with 30 frames a second, which, as long as the game is coded properly should be nice and smooth even though it’s only at 30 frames a second.

So the thing to take away from this I guess is that frame rate does make a big difference. And if you want the smoothest experience, then my advice is to look at getting a 120 or 144 Hertz monitor. If you want something that mixes visual fidelity with smoothness, you can get monitors that have a 100Hz refresh rate and are ultra-wide. If I get a new game I’m not trying to get an average of 60. So that it’s always above 60 frames a second and I don’t get any stutter.

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It doesn’t matter if I’m getting between 55 and 70frames a second as soon as I drop below 60. If I’m using V-sync then I’ll get stutter which isn’t smooth. If you have a faster frame rate and then you have good peripherals and a low-level input lag on your monitor.

Both have everything to do with the screen-ripping anomaly. Some of this will be slightly technical so you’ll understand why the anomaly happens in the first place. Every time I’ve gotten over 60 fps on my 60hz monitor I get screen tearing.

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